View Full Version: Full templar builds & discussion

tormentryl >>Akkan Classes >>Full templar builds & discussion


<< Prev | Next >>

encosto- 05-26-2008

on RI xD typed wrong

shieldme- 05-27-2008

Just wanna ask .. if a mage or aco attacked u..how big is their damage into ur templar? including critical damage..thx mine got 4k critical damage from mage n aco it coz by my armors Y_Y..not +6 yet..still +0 :D

Ace- 05-27-2008

Just wanna ask .. if a mage or aco attacked u..how big is their damage into ur templar? including critical damage..thx mine got 4k critical damage from mage n aco it coz by my armors Y_Y..not +6 yet..still +0 :D Doesn't matter, magic is affected by magic resistance so unless you were planning to insert diamonds into the armour when +6, then enhancing it will have no effect. Spells can't be critical, sometimes they vary in damage, but not by much as 50% increase, the same as critical. 4k per spell for a templar is A LOT to take, should be somewhere around 2k. You sure you had P.I on? Your helm is 35mr++?

yourmama- 05-27-2008

who here ever try full con templer ?? mayb can raise up to 30k hp ^^

St.Anger- 05-27-2008

more or less 210 con u will achieve edi the hp 30k with armor got 1900hp so if you want full con imo it raise to 35k above but if your thinking for minimum str and 20 dex to full out your con i dun think someone will ever try that build.. wondering: 1-0 damage of 4.0 fatalattack different from 1-0 damage of 3-0 skill learned? i think so

dummy-- 05-27-2008

27400 hp from 260 con (no gems or + con addition) and u can get around 2100 from armor and 1900 +- from life jointing so 31400 hp total from that i dont see the point in that build because, 20 dex, crap, 161 str crap damage, mr is low, extra defense is low, ur hp will disappear so fast u wont notice it was that high in the first place, can foresee warriors cutting trough it like butter :D even if u focus ur 175 armor /rings / sock on defense and add SG to the build, but even then, eheh..

St.Anger- 05-27-2008

1-0 damage of 4.0 fatalattack different from 1-0 damage of 3-0 skill learned? i think so bout dis?

dummy-- 05-27-2008

1-0 damage of 4.0 fatalattack different from 1-0 damage of 3-0 skill learned? i think so bout dis? yes everytime u upgrade the skill level, all the previous ones raise, on all grades as well now if u boost only the grade and get no level bonus, it only affects the specific grade (usually), in fatal strike case, that specific level

pasarmalam- 05-27-2008

so this means if i take fatal 4.6 my fatals will do more damage? of is it just for the 4th hit? So if does not can I take just 3.0 fatal if i want to do only 2 hits? or will my damage be low compared to 4.6?

shieldme- 05-27-2008

Doesn't matter, magic is affected by magic resistance so unless you were planning to insert diamonds into the armour when +6, then enhancing it will have no effect. Spells can't be critical, sometimes they vary in damage, but not by much as 50% increase, the same as critical. 4k per spell for a templar is A LOT to take, should be somewhere around 2k. You sure you had P.I on? Your helm is 35mr++? naaaaaa.. i still wearing a very bad equipment 4 now, so that's why i had 4k damage from mage. Diamonds for magic resistance..i'll say yes....but if we wearing that, can we hang on from the archers/assassin's attack?..i dont think so.. btw...why lot of people putting Ruby on ther armor? which one it's important, DEFENSE of EXTRA DEFENSE..coz in my experience, ex. armor con 165 with def 109-20 and armor with 107-28, i prefer the 2nd armor..coz it take less damage.

shieldme- 05-27-2008

so this means if i take fatal 4.6 my fatals will do more damage? of is it just for the 4th hit? So if does not can I take just 3.0 fatal if i want to do only 2 hits? or will my damage be low compared to 4.6? i've tried 4.6 of fatal.... and the 3rd n 4th hit r lowest than 1st n 2nd somethimes 4th do great damage..but it's not always. every skill which is learn until 4.6 are more stronger, but it this case we avoiding a long delay from skill to use.

St.Anger- 05-28-2008

Doesn't matter, magic is affected by magic resistance so unless you were planning to insert diamonds into the armour when +6, then enhancing it will have no effect. Spells can't be critical, sometimes they vary in damage, but not by much as 50% increase, the same as critical. 4k per spell for a templar is A LOT to take, should be somewhere around 2k. You sure you had P.I on? Your helm is 35mr++? naaaaaa.. i still wearing a very bad equipment 4 now, so that's why i had 4k damage from mage. Diamonds for magic resistance..i'll say yes....but if we wearing that, can we hang on from the archers/assassin's attack?..i dont think so.. btw...why lot of people putting Ruby on ther armor? which one it's important, DEFENSE of EXTRA DEFENSE..coz in my experience, ex. armor con 165 with def 109-20 and armor with 107-28, i prefer the 2nd armor..coz it take less damage. you prefer the 2nd armor which hav a greater ED so you answerd edi your question why ppl putting ruby in their armor For ED porposes that's it yes everytime u upgrade the skill level, all the previous ones raise, on all grades as well now if u boost only the grade and get no level bonus, it only affects the specific grade (usually), in fatal strike case, that specific level just for clearance.. 1-0 damage of 3.0 FA is the same with 1-0 damage of 3.1/3-2/3-3/3-4/3-5 isnt it?

shieldme- 05-28-2008

you prefer the 2nd armor which hav a greater ED so you answerd edi your question why ppl putting ruby in their armor For ED porposes that's it hmmm...how if we met def or war? why don't we use Blackmoon?

yourmama- 05-29-2008

full con temlper reli sucks ? den how abt full con templer wif full mr item ?

dummy-- 05-29-2008

full con temlper reli sucks ? den how abt full con templer wif full mr item ? could work for party pvp, but ur gonna be relying on ur team mates more then ever

Forumer™ is Voted #1 Free Forum Hosting provider
Build your own community today with the largest message board hosting company.